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Over 1,500,000 downloads since October 1, 2002!

The adorable game Jardinains is one of the best Breakout clones we've seen...Jardinains may leave ball-and-paddle fans shaking their fists at those naughty gnomes--then shaking their heads in amazement at how fun this game is.

Rated [5/5] by Download.com

"...Jardinains! features unique effects and fun surprises...the gnome attitude in Jardinains! feels like a fresh whiff of raw and invigorating fun....an excellent and creative breakout clone."

4th of July-ish Update

So, a few things. First, I've fallen atrociously behind on responding to emails; if you've written in the past few months, I heartily apologize for not getting back to you sooner. There are good reasons for this, though; what little time I have left after Real Life has had its say has been dedicated to getting Jardinains 2! up to speed. I'm happy to say that it's getting quite close to completion. My current (tentative) goal is to have a semi-public alpha version available by July 29, which just happens to be my 30th birthday. Though I won't rush a half-ready beta out the door just for the sake of reaching this deadline, I am optimistic that I can get there without too much trouble; the game content won't be complete, but the game engine should be feature-complete and pretty stable.

On that note, the Jardinains 2! website is up and "running", after a fashion. It's far from complete, but feel free to pop on over and browse around...well, there ain't much yet. But you can check it out, anyhow. Poke around, leave comments, do whatever it is you do while surfing half-finished websites.

So, in short: after entirely too many years, the wait is nearly over. Keep your eye on this site, please forgive my lack of email communication, and know that if you have sent me mail in the past few months, I still have your address, and I plan to make up for my poor correspondence record in the not-too-distant future. Just need to wrap a few things up first...

New Years' Update 2006

Believe it or not, progress on Jardinains! 2 continues at a solid pace. I've made a great deal of progress over the past few months, and while there's still a massive amount of work to do, the game is starting to take shape. It runs on OS X, Windows, and will eventually run on Linux (once I get a Linux development machine up and running). It has bright, flashy lights, amazing customization potential thanks to the power of XML configuration files, and 142% cuter 'nains.

Rumors of pirate 'nains are greatly exaggerated. There are no pirate 'nains, they do not have cute little eyepatches, and they most certainly do not drop little anchors at you. There is absolutely no chance whatsoever that anything even remotely resembling a pirate 'nain will make its way into Jardinains! 2, as that would simply be too cool. Nope. Not the slightest chance, ever. Period.

As always, I'll do my best to keep you all posted on progress; I fully expect to release Jardinains! 2 this year, and as the release gets closer, the reports will come faster.

Screenshot Screenshot Screenshot Screenshot

Jardinains! requires:

(Basically, most computers 3 years old or newer should do just fine...)

Game Features

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PLEASE READ! A Note On Shareware; Credits

Magic Chopstick Games

Jardinains! © 2001-2003 by Thomas Darby, Magic Chopstick Games. All rights reserved. No part of Jardinains! may be redistributed or reproduced without the express written consent of Tom Darby.

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