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Over 1,500,000 downloads since
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The adorable game Jardinains is one of the best Breakout clones we've seen...Jardinains may leave ball-and-paddle fans shaking their fists at those naughty gnomes--then shaking their heads in amazement at how fun this game is.
"...Jardinains! features unique effects and fun surprises...the gnome attitude in Jardinains! feels like a fresh whiff of raw and invigorating fun....an excellent and creative breakout clone."
4th of July-ish Update
So, a few things. First, I've fallen atrociously behind on responding to
emails; if you've written in the past few months, I heartily apologize for
not getting back to you sooner. There are good reasons for this, though;
what little time I have left after Real Life has had its say has been
dedicated to getting Jardinains 2! up to speed. I'm happy to say that
it's getting quite close to completion. My current (tentative) goal is to
have a semi-public alpha version available by July 29, which just
happens
to be my 30th birthday. Though I won't rush a half-ready beta out the
door just for the sake of reaching this deadline, I
am optimistic
that I can get there without too much trouble; the game content won't be
complete, but the game engine should be feature-complete and pretty
stable.
On that note, the Jardinains 2!
website is up and "running", after a fashion. It's far from complete,
but feel free to pop on over and browse around...well, there ain't much
yet. But you can check it out, anyhow. Poke around, leave comments, do
whatever it is you do while surfing half-finished websites.
So, in short: after entirely too many years, the wait is nearly over.
Keep your eye on this site, please forgive my lack of email communication,
and know that if you have sent me mail in the past few months, I
still have your address, and I plan to make up for my poor correspondence
record in the not-too-distant future. Just need to wrap a few things up
first...
New Years' Update 2006
Believe it or not, progress on Jardinains! 2 continues at a solid pace.
I've made a great deal of progress over the past few months, and while
there's still a massive amount of work to do, the game is starting to take
shape. It runs on OS X, Windows, and will eventually run on Linux (once I
get a Linux development machine up and running). It has bright,
flashy lights, amazing customization potential thanks to the power of XML
configuration files, and 142% cuter
'nains.
Rumors of pirate 'nains are greatly exaggerated.
There are no pirate 'nains, they do not have cute little eyepatches, and
they most certainly do not drop little anchors at you. There
is absolutely no chance whatsoever that anything even remotely
resembling a pirate 'nain will make its way into Jardinains! 2, as that
would simply be too cool. Nope. Not the slightest chance, ever.
Period.
As always, I'll do my best to keep you all
posted on
progress; I fully expect to release Jardinains! 2 this year, and as the
release gets closer, the reports will come faster.
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Jardinains! requires:
- Windows 9x/Me/2000/XP
- DirectX 7 or later
- A 300 mHz processor or faster
- Some RAM
- A half-decent sound card
- A decent video card
- A monitor
- A mouse
- A keyboard
(Basically, most computers 3 years old or newer should do just fine...)
Game Features
- 50 levels of brick-breaking, nain-knockin' action!
- Greig as you've never heard him before!
- Productivity-shattering fun!
- Explosions!
- Auto-save!
- Tons of powerups!
- Fully functional level editor!
- Banana peels!
- Player statistic tracking!
- Advanced "2-D eXtrEEm" graphics technology!
- Frickin' laser beams!
Please support future development--send in a small donation if you enjoy this game!
PLEASE READ! A Note On Shareware; Credits
Jardinains! © 2001-2003 by Thomas
Darby, Magic Chopstick Games. All rights reserved. No part of Jardinains! may be redistributed or reproduced without the express written consent of Tom Darby.